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Granny Chapter 3 High School

Instructions:

Your goal is to endure as long as possible in this game by gathering objects for concealment and fleeing from Granny. Use WASD keys for navigation, right-click to fire, F to interact, and Esc to access the menu.

Description


In the desolate hallways of an abandoned high school featured in Granny Chapter 3, a tense nightmare unfolds. Dim light filters through cracked windows, casting long silhouettes that seem to shift on their own. You move cautiously through the stillness, always aware of the unyielding pursuit by Granny and the ghostly figure of Slendrina, who patrol these ruins with unnatural vigilance. Classrooms stand frozen in time, their contents offering slim chances for progress. Scour dusty shelves for stray bullets to load a hidden pistol, or rummage through cluttered drawers to uncover rusted keys that unlock barred doors. Every sound carries far—hold your breath near creaking floors to slip past patrolling entities, their footsteps a constant reminder of the peril. Failure invites chaos: twisted apparitions that emerge from the gloom, ready to seize the unwary. To flee this trap, unravel intricate riddles etched into blackboards or concealed in old lockers—puzzles that demand sharp wits to reveal hidden passages leading outward. One misstep could trap you in a web of escalating dread, where distant moans grow into thunderous echoes. Clever planning separates the living from the lost; hoard supplies wisely, memorize layouts to avoid dead ends, and time your dashes with precision. This gripping tale of evasion thrives on suspense, blending exploration with raw instinct in a structure once alive with youthful energy, now a labyrinth of forgotten echoes and lurking malice. Survive the hunt, and freedom lies beyond the final threshold—or perish in the school's suffocating embrace.