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Five Nights at Spikes

Instructions:

On PC, hold or press X to activate different features. Hold or press Z to toggle the flashlight. To look around, move your mouse pointer toward the screen edges. Other actions are assigned to on-screen buttons.

Description


As the clock strikes twelve, a jolt rips you from fitful sleep in a residence humming with ominous murmurs and eerie shifts in the air. Sinister stuffed animals, positioned with eerie precision and watching with unnatural vigilance, prowl the dim passages, their aura heavy even before their glassy gazes flicker in the gloom. At the forefront is Spike, commanding a cadre of fabric foes that pursue without mercy across labyrinthine chambers and groaning passages. Your resources are meager: a smartphone feed for monitoring threats, the faltering glow of a battered torch, and a handful of tennis balls to divert or repel the assailants. Every minute demands caution as you thread through the gloom, ears attuned to the faint rustle of fabric or the soft thud of padded feet. These adversaries aren't mindless; they adapt, lurking in corners or mimicking innocence to lure you closer. A wrong turn might expose you to their grasp, turning the night into a gauntlet of close calls and desperate maneuvers. The hours stretch endlessly, each one a test of wits against these relentless playthings bent on your capture before dawn breaks. Will you evade their traps, ration your light wisely, and turn the tables with a well-aimed distraction? The structure itself seems complicit, its warped floors and hidden alcoves amplifying the peril. Only the first light of morning offers respite—if you endure that long. In this shadowed ordeal, every shadow hides a potential end, and triumph hangs by a thread.